SIMON BULLOWS

SIMONBULLOWS.COM / MOTION SYSTEM

THE HARD WORK.KEPT IN MOTION.

The original murmuration, star field, typography reveal and fluid transition are preserved in the archived site preview. This working library now gives every captured reference an authentic visual preview before you load the exact effect.

OPEN THE LIBRARY
22tabs retained
50visual studies
6behaviour families
01live renderer at a time

THE WORKING COLLECTION

Originals intact. References captured. Components next.

Scan every study at a glance, select its preview, then load the exact Three.js reference. Fluid and flock also expose the version already integrated into SimonBullows.com. Camera-based studies stay off until you deliberately load them.

MATTER

ORIGINAL SOURCE / LOAD LIVE EFFECT

STUDY 06WebGPU
ONE EFFECT RUNS AT A TIMELOADED ON REQUEST

Particle systems

Compute fluid

An MLS-MPM compute simulation gives a particle field pressure, viscosity and weight.

SIMONBULLOWS USETurn revealed ideas into matter: the flock condenses into a cobalt material that can pool, fold and become structure.

50 STUDIESPREVIEW / SELECT TO RUN

RAW INTAKE LEDGER

Every tab. Every source. Nothing discarded.

OPEN THE 22-TAB RECORD
  1. 01three.js/examples/webgpu_tsl_vfx_linkedparticles.html at master · mrdoob/three.js · GitHubCAPTURED
  2. 02three.js/examples/webgpu_tsl_compute_attractors_particles.html at master · mrdoob/three.js · GitHubCAPTURED
  3. 03three.js/examples/webgpu_postprocessing_bloom.html at master · mrdoob/three.js · GitHubCAPTURED
  4. 04three.js/examples/webgpu_postprocessing_afterimage.html at master · mrdoob/three.js · GitHubCAPTURED
  5. 05three.js/examples/webgpu_lights_pointlights.html at master · mrdoob/three.js · GitHubCAPTURED
  6. 06three.js/examples/webgpu_compute_particles_fluid.html at master · mrdoob/three.js · GitHubCAPTURED
  7. 07three.js/examples/webgl_gpgpu_protoplanet.html at master · mrdoob/three.js · GitHubCAPTURED
  8. 08three.js/examples/webgl_gpgpu_birds_gltf.html at master · mrdoob/three.js · GitHubCAPTURED
  9. 09three.js/examples/webgl_gpgpu_birds_gltf.html at master · mrdoob/three.js · GitHubDUPLICATE OF 08
  10. 10three.js/examples/webgl_gpgpu_birds.html at master · mrdoob/three.js · GitHubCAPTURED
  11. 11three.js/examples/webgl_custom_attributes_points2.html at master · mrdoob/three.js · GitHubCAPTURED
  12. 12three.js/examples/webgl_buffergeometry_selective_draw.html at master · mrdoob/three.js · GitHubCAPTURED
  13. 13three.js/examples/webgl_buffergeometry_lines.html at master · mrdoob/three.js · GitHubCAPTURED
  14. 14three.js/examples/webgl_buffergeometry_instancing_billboards.html at master · mrdoob/three.js · GitHubCAPTURED
  15. 15three.js/examples/webgl_buffergeometry_instancing.html at master · mrdoob/three.js · GitHubCAPTURED
  16. 16three.js/examples/webgl_buffergeometry_drawrange.html at master · mrdoob/three.js · GitHubCAPTURED
  17. 17three.js/examples/webgl_buffergeometry_attributes_none.html at master · mrdoob/three.js · GitHubCAPTURED
  18. 18three.js/examples/webgl_video_kinect.html at master · mrdoob/three.js · GitHubCAPTURED
  19. 19three.js/examples/webgl_raycaster_bvh.html at master · mrdoob/three.js · GitHubCAPTURED
  20. 20three.js/examples/webgl_points_waves.html at master · mrdoob/three.js · GitHubCAPTURED
  21. 21three.js/examples/webgl_morphtargets_webcam.html at master · mrdoob/three.js · GitHubCAPTURED
  22. 22Simon Bullows — Founder, Creative Director & BuilderORIGINAL LANDING

RELATED SOURCE ARCHIVES

More from the collection.

Source references for app-dependent studies. These have not been ported into standalone previews.

THE RULE FOR WHAT COMES NEXT

Keep the world. Change its state.

Murmuration is intelligence. Stars are memory. Fluid is matter. Light is revelation. These are not twenty unrelated tricks; they are a vocabulary for one evolving SimonBullows.com.